
Gimkit Creative is a massive sandbox editor where you can make 2D game modes however you'd like, as well as share them with others in Creative Discovery. Development started in 2021, and Gimkit Creative was officially released on May 10, 2023. The creator, Josh Feinsilber, announced that all official 2D game modes were made using Gimkit Creative. Coding knowledge isn't needed to create maps in Gimkit Creative, but it can be used to make more advanced level designs, like custom backgrounds. Gimkit Creative allows for real-time collaborative creation and enables play for up to 60 players, regardless if you have Gimkit Pro, the Season Ticket, or neither. When creating a map, people have the option to either select a top-down style where players can move in all four directions (like in Fishtopia) or a platformer style where players move left and right and also jump (like in Don't Look Down). Each player can have at least 3 maps at once, with the limit being raised to 10 for Gimkit Pro users 25 for Season Ticket holders. Creative uses memory based level creation where placing objects uses memory, and there is a limit of 100,000 memory. Some parts take more memory than others.
Discovery
You can share Gimkit Creative maps with people from around the world to play and enjoy through Creative Discovery. This can be done through map publishing, which allows people to find and play it in Creative Discovery. Published maps will never expire unless taken down or found to be a violation of the Community Guidelines. Publishing a map costs 1,000 GimBucks, but you can publish for free with the Season Ticket.
Note that Discovery is unusable on weekdays (Monday-Friday) from 8 am-4 pm.
Objects

Terrain
Terrain are tiles used to create walls and floors in levels. Terrain is the only type of object that is always locked to a grid. In top-down mode, floors take up 2 memory per tile while walls take up 3 memory per tile. In Platformer mode, terrain takes up 3 memory per tile, as all terrain in Platformer mode are Walls. Terrain cannot be modified.

Props
Props are objects usually used as decoration. Excluding lasers, props are the only object type that can be rotated. Props use 10 memory and have a 5,000 placement limit regardless of size. Props' colors can also be tinted in appearance to slightly change the color of the prop.

Devices
Devices are mechanics that can affect gameplay, whether it be inventory devices which add or take items from your inventory or advanced devices that can affect teams or players. Some devices allow for drag-and-drop style block code for more advanced editing.
Name | Device Category | Memory Cost | Placement Limit | Has Block Code? | Description | Available in Top-Down Mode? | Available in Platformer Mode? |
---|---|---|---|---|---|---|---|
Ball | New Device | 1000 | 12 | No | "A physics ball that can be moved by firing at it with a gadget" | Yes | No |
Ball Capture Zone | New Device | 300 | 16 | No | "Detect when a ball enters an area" | Yes | No |
Barrier | N/A | 20 | 500 | No | "Block off areas with precision" | Yes | Yes |
Button | Interaction Device | 50 | 300 | No | "Run actions when interacted with" | Yes | Yes |
Camera View | N/A | 150 | 128 | No | "Set the bounds that players are allowed to see within" | Yes | Yes |
Checker | New Device | 35 | 2857 (max memory) | No | "Trigger actions depending on certain conditions" | Yes | Yes |
Checkpoint | New Device | 40 | 256 | No | "A respawn point for players" | Yes | Yes |
Counter | Interaction Device | 25 | 512 | No | "Keep track of how many times something has been done" | Yes | Yes |
Crafting Recipe | New Device | 15 | 6666 [max memory] *citation needed* | No | "Configure recipes that can be crafted with a crafting table" | Yes | Yes |
Crafting Table | New Device | 250 | 100 | No | "Add crafting or farming mechanics into your map!" | Yes | Yes |
Damage Boost | New Device | 30 | 32 | No | "Increase the amount of damage a player deals" | Yes | Yes |
End Game | N/A | 10 | 16 | No | "Nothing lasts forever. End the game with this device" | Yes | Yes |
End of Game Widget | N/A | 10 | 24 | No | "Create Widgets to show information at the end of the game" | Yes | Yes |
Flag | New Device | 450 | 6 | No | “Flag that can be carried around and used for Capture the Flag games” | Yes | No |
Game Overlay | N/A | 175 | 32 | Yes | “Display text or a button on-screen for players during the game” | Yes | Yes |
Health Granter | N/A | 20 | 100 | No | "Grant a player health & shield" | Yes | Yes |
Inventory Item Manager | Inventory Device | 215 | 75 | Yes | “Keep track of how much of a certain item a person has” | Yes | Yes |
Item Granter | Starting/Inventory Device | 35 | 300 | Yes | "Grant/remove items from a player's inventory" | Yes | Yes |
Item Image | New Device | 15 | 1024 | No | "Display an image of an item on the map" | Yes | Yes |
Item Spawner | Starting/Inventory Device | 20 | 100 | No | "Spawn items for players to collect" | Yes | Yes |
Knockout Manager | N/A | 10 | 10 | Yes | "Drop items and run actions when knockouts occur" | Yes | Yes |
Laser Beam | N/A | 250 | 100 | No | "A laser that deals damage to players that touch it" | Yes | Yes |
Laser Beam Manager | New Device | 32 | 16 | No | "Activate/deactivate multiple lasers at the same time" | Yes | Yes |
Lifecycle | N/A | 50 | 16 | No | "Run actions when lifecycle events occur in-game" | Yes | Yes |
Movement Meter | N/A | 400 | 10 | No | "Require a player to have an item to move around" | Yes | Yes |
Notification | N/A | 15 | 5000 | Yes | "Send an important message/alert to players" | Yes | Yes |
Popup | Interaction Device | 50 | 200 | Yes | "Create modals & banners" | Yes | Yes |
Property | Advanced Device | 10 | 128 | No | "Core device to store data used in blocks" | Yes | Yes |
Questioner | Starting Device | 250 | 6 | Yes | “Bring in a kit for players to answer multiple choice questions” | Yes | Yes |
Relay | N/A | 20 | 128 | No | “Trigger events on behalf of other players” | Yes | Yes |
Repeater | N/A | 500 | 10 | No | "Repeat a task at a set interval" | Yes | Yes |
Respawn | N/A | 10 | 16 | No | “Force a player to respawn” | Yes | Yes |
Sentry | N/A | 500 | 100 | No | “An AI enemy that will attempt to knockout other players” | Yes | Yes |
Spawn Pad | Starting Device | 10 | 200 | No | “Set where players should be when the game begins” | Yes | Yes |
Speed Modifier | N/A | 10 | 32 | No | "Change how fast a player moves" | Yes | Yes |
Starting Inventory | Starting/Inventory Device | 10 | 64 | No | "Give players items when the game begins" | Yes | Yes |
Tag Zone | New Device | 1500 | 6 | Yes | "Allow players to tag each each-other! | Yes | Yes |
Team Switcher | N/A | 7 | 100 | No | "Switch a player to a different team" | Yes | Yes |
Teleporter | Starting Device | 50 | 300 | No | "Teleport players from one location to another" | Yes | Yes |
Text | Interaction Device | 60 | 200 | Yes | "Place down text with your content & style" | Yes | Yes |
Trigger | Starting Device | 40 | 2500 (max memory) | Yes | “Core device to send messages and run events” | Yes | Yes |
Vending Machine | Inventory/Interaction Device | 125 | 800 (max memory) | No | “Device used to sell items to players” | Yes | Yes |
Waypoint | N/A | 175 | 64 | No | "Mark a location for players to pay attention to" | Yes | Yes |
Wire Repeater | Starting Device | 5 | 1000 | No | "A node to connect wires to/from" | Yes | Yes |
Zone | Interaction Device | 200 | 64 | No | "Detect when players enter certain areas, and change characteristics about those areas" | Yes | Yes |

Wires
Wires can be used to connect devices and allow them to send each other signals in specific directions to perform actions. Wires are not visible in-game. Wires use up 10 memory regardless of length or what they're connected to.
Exclusive
2025 Season 2 Ticket
Terrain
- Crackled Desert (Red)
- Crackled Desert (White)
- Rusty Metallic
- Wasteland
- Wasteland (Clear)
- Wasteland (Red)
Props
203 Props were added to Gimkit Creative with the 2025 Season 2 Ticket. All of the props have not been added yet.
Devices
- Dialogue
- Character
- Dialogue Action
- Popup Call To Action
Notes
- These will most likely be available for everybody next season.
- For history purposes, we will keep this section.
Changelog
Below is a copy of the official Gimkit Creative Changelog, which can also be found here. Any links listed below will take you off-site.
❤️ Today was the release day of Gimkit Creative! Thank you all so much for all your support on the first day. It was amazing to see how much you’ve created in just the first day!
- Map Options
- New score type: Knockouts
- With this score type, you can easily sort the leaderboard by the number of knockouts players/teams have, without using any extra devices
- This is the default score type for all new maps
- Infinite Refills are now enabled by default on all new maps
- New score type: Knockouts
- Editing Experience
- Editing Options now save when you go in-game and begin editing again. Your player collision, movement speed & grid options will now all remain intact.
- Maps will now automatically save every 5 minutes.
- There are now sound effects when you add & remove things to your map!
- Questioner Device
- Instead of having to paste in a kit ID, you can now simply paste in a link to a kit.
- Terrain
- When adding terrain, you can now adjust the size of the brush. To go even faster, use keys 1-4 on your keyboard to quickly adjust brush size!
- Tutorial
- The Gimkit Creative tutorial now won’t get stuck if you get ahead of the directions by a little bit.
- Gimkit Pro
- Gimkit Pro subscribers now get 10 map slots (compared to the standard 3).
- Bug Fixes
- Fixed an issue where disabling Resource Drop in Map Options would also prevent you from dropping gadgets.
- Fixed an issue where updating the max health + max shield would not apply.
- Fixed an issue where switching a player to the Spectator Team would cause a crash. It now works, which means you can actually build Battle Royale maps!
- Fixed an issue with the Laser Beam device where “Active on game start” set to “No” did not work properly
Publishing with Publish Links!
- You now publish your maps with the brand new Publish Link feature!
- The Publish Link feature generates a link that you can share with others for them to play your map. The link expires after 3 hours.
- Learn how to use Publish Links here.
- New Editing Option: Camera Zoom
- You can now adjust the zoom of the camera while in editing mode!
- This makes it a lot easier to edit larger spaces. You can zoom out & see more on-screen.
- Props
- You can now flip props & have them face the other direction
- Mobile Warning
- Gimkit Creative is designed only to work on a laptop/desktop with a mouse & keyboard. If you try to use Creative on a mobile device, you’ll now get an alert.
- Bug Fixes
- Removing permissions now works with multiselect
- Publish Links
- Publish Links have been significantly improved! They now last 7 days instead of 3 hours!
- NEW: Support For Custom Image URLs
- In certain devices, such as the Popup & Vending Machine, an option existed for bringing in a custom image URL
- Support for this has now been added. Any image from the internet is not allowed in Gimkit Creative currently, however, there are lots of images made by Gimkit that you can use
- Visit the Custom images page to learn how to use Custom Image URLs in your maps
- Vending Machine
- Updated icon when the Vending Machine is not visible in-game
- Bug Fixes
- Wires are now visible above terrain walls
- Fixed an issue where turning off sounds on the Questioner would cause a crash
- Bug Fixes
- Players can now join in late when playing a game from a Gimkit Creative Publish Link
- NEW Device: Tag Zone
- You can now easily build tag maps in Gimkit Creative with the Tag Zone device!
- Simply place the device down, and select the team that can tag other players. When a player from that team comes within proximity of a player from a different team, they get tagged!
- By default, tagging a player causes them to respawn. However, you can disable this and have another action occur when a player is tagged. Perhaps losing health, losing an item, etc.
- NEW Device: Checker
- The Checker device makes it possible to check for certain conditions without using Blocks
- This makes it super easy to build mechanics in your map where you want to check to see if a player has done something a certain number of times, or if they have a certain amount of an item
- The device works similarly to the Trigger in that listens for messages and transmits messages. However, the Checker ensures conditions are met first.
- You can check if an
Item Amount
,Property Value
, orScore
is less than, equal to, or greater than a value you set. - A single Checker device can run up to 5 different checks, and you can specify if some or all the checks must pass!
- The Checker device makes it possible to check for certain conditions without using Blocks
- Inventory Item Manager Device
- Added new option:
Property Match
- Enable this and the device will automatically update a property with the current amount of the item a player has in their inventory, no need for blocks!
- Tweaked the design a bit so you’re able to more clearly see what item the device manages
- Added new option:
- Sentry Device
- You can now set the team a Sentry is on!
- A sentry won’t fire at other players on their team, meaning you can create game modes where each team has to protect a Sentry!
- If you place multiple Sentries on different teams, they will also attack each other, so you can have fun testing different battles between Sentries!
- Props
- Props will no longer offer the option to disable collision if the prop has no colliders
- Props will no longer offer the option to disable shadows if the prop has no shadows
- Trigger Device
- You can now activate & deactivate a trigger
- When deactivated, the trigger won’t transmit messages
- Community Forum + Docs
- We now have a community forum for Gimkit Creative where you can ask questions & get help! https://forum.creative.gimkit.com
- Shortcut links have been added before loading into Gimkit Creative + inside Gimkit Creative to access the forum and docs
- Bug Fixes
- Fixed an issue where the count of the Counter Device reset when respawned
- Fixed an issue where the Space & Space (Moving) terrain could not be used at the same time
- Fixed an issue where players could not drop items
- Fixed an issue where the Item Granter could grant a non-integer amount of an item
- NEW: Flag Device + Flag Capture Zone Device
- You can now easily build your very own Capture The Flag maps in Gimkit Creative!
- Use the Flag device to spawn a flag players can collect.
- The only required option is the Protecting Team. This is the team that is protecting the flag — they won’t be allowed to pick it up!
- You can also customize the safe zone size, if notifications are sent, and the color flag.
- Use the Flag Capture Zone device to set the area a player must enter to successfully capture the flag.
- Utilize the Tag Zone and create a Capture The Flag similar to the one made by Gimkit where players tag eachother. Or bring in gadgets and make a combat Capture The Flag mode, it’s up to you!
- Note that in order for the Flag to work properly, your map must have at least 1 item slot for players.
- Publish Links
- When using the Questioner Device, you no longer need to put in a valid public kit to the Questioner Device
- If a kit is set, the map will attempt to use that kit. But if it fails or the kit does not exist, the default sample question will be used.
- Tag Zone Device
- Fixed an issue where the Tag Zone was visible during the pre-game phase
- Popup Device
- Fixed an issue that prevented custom images from working properly
- Item Spawner Device
- Added new spawn interval options: 3 seconds, 2 minutes, 5 minutes, 10 minutes
- Waypoint Device
- Added support for showing the position of a flag
- Simply select the Flag Color and when that flag is picked up, the location of it will be shown for everybody else
- Device Search
- When searching for devices, devices whose name matches the search query will be prioritized first (previously searching for “trigger” showed the Checker device first as “trigger” appeared in the description)
- Community Forum
- We recently had to restart our community forum. The platform we were using before did not have the moderation tools we needed to keep the forum a safe place.
- Because of this, all content on the forum was lost. We’re sorry about that, but things should be all good on the new forum!
- Bug Fixes
- Fixed an issue where placing a device and quickly copying or moving it would result in it being invisible
- NEW: Solo Mode
- When publishing your Creative maps, you can now allow people to play them solo!
- This allows the person playing your map to start the game without having to join as a second player on a new tab
- Solo Mode is enabled by default on all new maps, but is disabled by default for existing maps.
- You can change if Solo Mode is enabled or not in Map Options
- NEW Device: Laser Beam Manager
- A new
group
option is available for the Laser Beam - Use the Laser Beam Manager Device to target all laser beams of a certain group and activate/deactivate them at the same time!
- A new
- Props
- Added support for sending a message on a channel when a prop is destroyed
- Checker Device
- Fixed an issue where the Checker Device did not run checks on properties correctly
- Editor Improvements
- Property names now autocomplete for device options where you enter a property name
- Tag Zone Device
- Fixed an issue where this device would be visible in-game
- Other Updates
- In Map Options, a new
Disable Knockouts From Activity Feed
option is available if you want to hide knockout messages in-game.
- In Map Options, a new
- Other Bug Fixes
- Fixed an issue where players could open the leaderboard when
Use Leaderboard
is disable
- Fixed an issue where players could open the leaderboard when
- Laser Beam Device
- Added a new
Style
option where you can change the look of the emitters! Select between the standard or plant style!
- Added a new
- Text Device
- Added support for text stroke! This adds an outline to your text to make it stand out more.
- You can customize both the stroke width and color.
- Props
- Added the Boat prop from Fishtopia!
- Stay tuned, because 100+ new props will be added into Gimkit Creative very soon!
- Bug Fixes
- Fixed an issue where movement speed was increased in all games
- Fixed an issue where Zones and Laser Beams did not detect players accurately
- Fixed an issue where items from a player’s 5th inventory slot would persist between games
- NEW: Checkpoint Device
- This new device allows you to change where a player spawns upon respawning (knocked out, hitting a laser, etc)
- The Checkpoint is a bubble with a star in it. When a player runs into the bubble, it will pop and that will be their new checkpoint when they respawn next
- Customize the size of the Checkpoint to fit your map or hide it entirely
- You can manually activate Checkpoints for players through wires & channels
- NEW: Damage Boost Device
- This new device allows you to modify the amount of a damage a player deals when firing gadgets!
- Select a boost amount from 0.25x to 10x damage!
- Modify how long the boost lasts (30 seconds is the default, but it can also last forever)
- Activate/deactivate the boost through wires & channels
- NEW: Medieval Props
- 100+ medieval-themed props have been added for you to use in your maps!
- Some of these you might have seen in Don’t Look Down, but others are here for the first time!
- Stay tuned for some medieval-themed terrains coming soon!
- If you are curious, here are some of the new props added:
Armor Display
Armor Display (Empty)
Barrel
Large Barrel
Barrel (Empty)
Sand Pile
Shield Display
Shield Display (Empty)
Barrel (Water)
Wooden Bucket
Wooden Chair
Wooden Table
Wooden Table (Vertical)
Medieval Banner (Blue)
Medieval Banner (Red)
Medieval Bed (Blue)
Vertical Medieval Bed (Blue)
Anvil
Coal
Compressor
Firewood
Heavy Hammer
Horseshoe
Masher
Molten Lava Bucket
Wood Fired Oven
Roller
Sword Stone
Tongs
Codex
Codex (Open)
Codex Stack
Fruit Box (Apples)
Fruit Box (Cabbage)
Fruit Box (Corn)
Fruit Box (Empty)
Fruit Box (Grape)
Fruit Box (Lemons)
Fruit Box (Oranges)
Fruit Box (Peaches)
Fruit Box (Watermelon)
Wooden Spoon
Wooden Bowl
Basket Of Apples
Bread
Candle
Cheese Plate
Cutting Board
Wooden Plate
Medieval Fork
Medieval Pitcher (Red)
Medieval Pitcher (Purple)
Kettle
Metal Cup
Medieval Lantern
Ink & Pen
Paper Map
Paper Scroll
Paper Scroll (Opened)
Shield
Circular Shield
Medieval Streetlight Lamp (Off)
Medieval Streetlight Lamp (On)
Circus Tent (Blue)
Circus Tent (Red)
Wooden Wagon
Dark Gray Stone Barrier
Gray Stone Barrier
Green Stone Barrier
Purple Stone Barrier
Dark Gray Stone Barrier (Wide)
Gray Stone Barrier (Wide)
Green Stone Barrier (Wide)
Purple Stone Barrier (Wide)
Dark Gray Stone Barrier (Tall Vertical)
Gray Stone Barrier (Tall Vertical)
Green Stone Barrier (Tall Vertical)
Purple Stone Barrier (Tall Vertical)
Dark Gray Stone Barrier (Vertical)
Gray Stone Barrier (Vertical)
Green Stone Barrier (Vertical)
Purple Stone Barrier (Vertical)
Market Stand (Blue)
Market Stand (Red)
Stone Column (Dark Gray)
Stone Column (Gray)
Stone Column (Purple)
Stone Column (Green)
- The Advanced Devices collection has been replaced with New Devices to better showcase recently added devices to all builders
- Bug Fixes
- Fixed an issue where sometimes Gimkit Creative would get stuck thinking your mouse was hovering over a device/prop that was far away or off-screen
- NEW: Creative Publishing & Discovery
- You can now publish your Creative Maps for people from around the world to play and enjoy
- To publish, load into your map and then select Options → Publish
- Once you publish a map, people can find and play it in Creative Discovery
- You’ll also be able to view analytics on how many people have played your map
- Publishing a map also gives you a link which you can share with others for them to play. This link never expires
- If you map uses a Questioner device, game hosts will be able to select the kit before loading in
- Publishing a map costs 1,000 GimBucks, but you can publish for free with the Season Ticket.
- Ensure your published maps follow our Community Guidelines, or your account could be suspended!
- NEW: Music
- You can now select between 8 different music tracks that play when your game starts
- Note that music only plays for the game host
- Publish Links have been renamed to Showcase Links now that Creative Publishing has been released. Their functionality works the same.
- NEW: Alignment Help
- When copying or moving a device or prop, you can now lock movement along an axis!
- Hold down
H
to only move the device/prop along the horizontal axis - Hold down
V
to only move the device/prop along the vertical axis - Note that this only works properly if Grid Snap is disabled. Grid Snap might snap the device/prop slightly off the locked axis.
- New Props
- Added Racing Flag props in the following colors
- Blue
- Checkered
- Gold
- Green
- Red
- Yellow
- Added Racing Flag props in the following colors
- Creative Discovery
- Added Map Search — search for maps you want to play!
- New Gadget: Blaster
- This is the same gadget used in our new game mode, Blastball!
- This gadget features super fast projectiles (a little faster than the Slingshot)
- Item Granter Device
- Added the ability to adjust the starting amount of projectiles loaded into a gadget
- For example, do you want players to spawn with a Snowball Launcher, but with only a single snowball loaded in? Well, now you can do that!
- Note that you cannot increase the starting amount beyond the gadget’s capacity
- Barrier Device
- Added the ability to rotate the Barrier when the shape is set to “Rectangle”
- The Barrier is no longer visible in the Pre-Game phase for published maps when “Visible In-Game” is set to “No”
- Zone Device
- Added the ability to set the Zone shape to “Circle”
- Map Options
- Added the ability to disable PvP damage. This allows you for example to have a map where players compete and fight against Sentries, but cannot damage eachother!
- Added the ability to enabled Instant Refills. Once a gadget is out of projectiles, it will refill instantly!
- In the last update, we introduced the ability to hold
H
andV
while moving a device/prop to lock it to that axis. Well, this now works with multi-select as well!
- Blaster Gadget
- This gadget now features auto-firing! Click and hold to fire instead of having to click for each blast!
- Waypoint Device
- Added the ability to change the color of the text & arrow
- PvP Damage
- When PvP damage is disabled, projectiles from other players will now travel through them.
- 14 NEW medieval-inspired terrains
- Dungeon
- Blue
- Gray
- Green
- Purple
- Cracked Oak
- Stone Pavement
- Grass
- Dry Grass
- Purple Grass
- Castle Tile
- Green
- Purple
- Red
- Stone
- Light
- Dark
- Brown
- Dungeon
- Creative Publishing
- Update Details
- You can now update all information for your map (name, description, image, etc) after publishing your map!
- A new Community Picks section has been added!
- Update Details
- Bug Fixes
- Fixed an issue for the Trigger Device where the Max Triggers Scope was unable to be set
- Fixed an issue preventing a Code Block from running when using the
Grant Selected Item
piece for the Item Granter Device
- NEW: Crafting Table Device
- You can now add crafting/farming mechanics into your maps with the new Crafting Table Device!
- Select a style for the device (Crafting Table or Farming Plot). This changes the look of things, but the functionality remains the same.
- Set the scope of the Crafting Table to determine if multiple people can craft on a single table at the same time.
- NEW: Crafting Recipe
- The Crafting Recipe device is how you set different recipes that can be crafted over at the table!
- Configure the item that will be crafted, as well as what ingredients (up-to 5) and how much of each one you’ll need
- You can also set the time it takes for the item to craft, along with if the item expires
- When a player goes to a Crafting Table, all recipes are displayed on a list. The order of the list is determined by where you place the Crafting Recipe device. If you want a recipe to appear first, put that Recipe Device above all the others!
- Fonts
- New fonts are available to use in the Text Device and Popup Device
- Space Grotesk
- Lobster
- Zeyada
- Titan One
- Rye
- Caprasimo
- When selecting a font, you’ll now see a preview of what that font looks like
- New fonts are available to use in the Text Device and Popup Device
- Code Blocks: New Advanced Pieces
- Get Substring (allows you to get text inside a piece of text)
- Get Letter (get a letter a specific place in text)
- Get Occurrence Of In Text (see if & where some text is inside another piece of text)
- NEW: Ball Device
- The ball device is now available in Gimkit Creative! This is a moving physics ball, the same kind we used for Blastball!
- Adjust the size and appearance of the ball
- Get even more advanced, and adjust the physics of the ball! You can adjust the top speed, hit impact, bounciness, friction, and mass!
- The ball is more responsive to gadgets that deal more damage. A single hit from a Quantum Portal will move the ball more than a single hit from a Zapper.
- Each ball requires a decent amount of server processing, which is why this is a fairly expensive device to place (1,000 memory)
- NEW: Ball Capture Zone Device
- Use this device to detect when a ball enters a certain area. This is ideal for making Blastball style game where you can detect when a team scores.
- Select between a standard zone appearance, or a Blastball appearance with goalposts!
- Decide if you simply want to detect when the ball enters a zone, or respawn it when it does.
- Additional Sentry Appearance Options
- You can now change the appearance of a Sentry to some other Gims! There is no need to own these Gims, they are accessible for everybody to use.
- The new appearances
- Bonesy
- Captain Buck
- Chompz Costume
- Detective Baka
- Echo Agent
- Kynami
- Libre
- Ozi
- Raveena
- Stache
- Vortex Agent
- New Blastball Props
Arena Flag (Blue) Arena Flag (Purple) Arena Flag (Red) Camera Cone Hydration Drink (Blue) Hydration Drink (Green) Hydration Drink (Purple) Hydration Drink (Red) Ice Bucket (Blue) Ice Bucket (Purple) Railing Stadium Ad Base Stadium Bench (Blue) Stadium Bench (Grey) Stadium Bench (Purple) Stadium Bench (Red)
- New “Blastball Court” terrain
- Waypoint Device
- Updated so that you can track the position of a Ball Device
- Overlay Device
- We’ve made a quality of life improvement to the Overlay device where overlays on the bottom will continue to show even if you have an item or gadget selected
- If you have games similar to ours where players answer questions by clicking a button on the Bottom Left, this means they no longer have to go back and forth between “Home” and the gadget/item
- Note that on mobile, players will have to return to “Home” to view bottom Overlays as there isn’t enough space to show everything
- Bug Fixes
- Fixed an issue where opening a Questioner from a Popup Device would cause a crash
🥳 Platforming Is Here!
Platforming for Gimkit Creative is finally here! This allows you to create maps in Gimkit Creative similar to Don’t Look Down.
The editing experience you are used to in Gimkit Creative remains the exact same! However, you’ll find a different set of terrains designed for platforming. Additionally, some props and devices may be missing as they are not designed or updated for platforming.
To get started, create a new map and select “Platformer” for the map style. Note that creating platformer maps is currently only available to Season-Ticket holders, but will become available to everybody later in 2024.
⚠️ We’re In Beta!
One thing to note is Creative Platforming is in beta! While we hope not, we may need to make changes that might break parts of some platforming maps. Just be ready that anything could potentially be changed/removed.
If you discover a bug, please report it in the Bugs area of the Creative Forums: https://forum.creative.gimkit.com/c/bugs/8
There are two parts of Creative Platforming that you can expect to change during the beta:
Physics
Expect physics attributes such as air & ground acceleration/deceleration, jump distance, slide/climb angle, to change, especially if a player’s speed is not set to 1.
There also some current bugs with physics (like how you can get stuck sliding between two sloped platforms) that we plan to fix eventually.
Prop Colliders
For platforming, we had to take all of our props and build platformer-specific colliders for them. There are some props that we haven’t made colliders for or whose colliders need to be updated.
🎮 Have Fun!
With that out of the way, go have fun building your own platforming maps! Don’t Look Down is a pretty simple mode, but with Creative you can bring fun other aspects of other modes into platforming!
Bring in gadgets, sentries, tagging, crafting, and more. It’s up to you!
- Sentry
- Sentries now dynamically react to their environment! If props/barriers are activated or deactivated, sentries will now adjust accordingly!
- Laser Beam Manager
- Added a new
Auto-Switch
option to automatically turn lasers on & off at a set interval without needing any extra devices! - This option is enabled by default for all newly placed Laser Beam Manager
- Added a new
- NEW: Item Image Device
- Use this device to display an image of any item on the map!
- This is useful for displaying where players can purchase or find certain items!
- Movement Meter
- Added new warning options to transmit on a channel, or send a wire pulse when the tracked item goes beneath a certain amount
- New Music Tracks
- Spooky
- Wild West
- Platforming Fixes
- Fixed an issue where a player could teleport underneath the map
- Fixed an issue where a gadget’s projectiles would fire beneath the map
- Fixed an issue where Camera Zoom did not work while editing
- Other Bug Fixes
- Fixed an issue where players were unable to collect flags
- Fixed an issue where players were unable to consume consumable items
- Sentry
- In platformer maps, Sentries now have more realistic physics! If you spawn them up in the air, they will now fall and slide down
- Sentry awareness (where sentries can react to their surroundings in realtime) was a bit broken before, it’s now fixed!
- Note: when this released earlier, there was a bug where Sentries would fall through objects if a player wasn’t near them. This has now been fixed!
- Dropped Items
- Fixed an issue where dropped items would remain stuck in the air in plaforming maps
- Other Fixes
- Fixed an issue where the game would not end automatically if all remaining players were spectators
- Fixed an issue where hidden button colliders were enabled during the pre-game phase
In this release, we bring over some of the exciting new systems we introduced in our new game mode, Dig It Up!
- NEW: Dynamic Terrain
- 8 new terrains are available to use in Top-Down and Platformer maps
- Dynamic Dirt
- Dynamic Sand
- Dynamic Stone
- Dynamic Copper
- Dynamic Silver
- Dynamic Gold
- Dynamic Ruby
- Dynamic Diamond
- When placed as wall, Dynamic Terrains are destructible and buildable in-game! This allows you to create maps where plays can create and destroy builds! You can use this mechanic to make combat maps where players build cover, or Capture The Flag maps where teams try to protect their flag with builds.
- In Platformer maps, you can disable the
Allow Floating Dynamic Builds
option. If you disable this, then dynamically placed terrain must be attached to a solid surface. If it becomes detached, it and all dynamic terrain attached to it will get destroyed. - Dynamic Terrain can be placed on your map manually, and you can also grant it to players as an item for them to place on your map. Dynamic Terrains can stack up-to 50.
- 8 new terrains are available to use in Top-Down and Platformer maps
- NEW: Pickaxe Gadget
- The Pickaxe gadget goes hand in hand with the Dynamic Terrain update! While any gadget can damage Dynamic Terrain, if you destroy Dynamic Terrain with a Pickaxe, you will be granted that terrain as an item!
- While the Pickaxe can deal PvP damage, note that this is not intended nor recommended. Damaging players with the pickaxe is inconsistent and we may entirely remove PvP damage from the Pickaxe in the future.
- Pickaxes use a new durability system in which they do not require any resource to use, but lose some durability after each hit.
Infinite Durability
is a new option in Map Options and is enabled by default.
- Creative’s 1 Year Anniversary
- It’s hard to believe, but Gimkit Creative just had its 1 year anniversary. It’s incredible to see all the maps you all have built in the year since. Your creativity inspires us!
- To celebrate, we wanted to push out one more update before the end of the school year. This update is pretty neat, bringing in 3 new devices!
- But for now, we likely won’t be making any updates to Creative over summer break. So go enjoy your summer, and here’s to everything we’ll build together in the next year!
- NEW: Damager Device
- This device allows you deal a specific amount of damage to a player.
- You can set a custom message to display on the activity feed for when a player is knocked out by the damage
- Or go even more advanced with Blocks to apply a custom amount of damage
- NEW: Camera Point Device
- This device allows you to move the camera the another location on the map, detached from your player
- Use this device to create cutscenes, security camera mechanics, or to highlight features/areas of your map!
- NEW: Player Coordinates Device
- This device allows you to detect when a player moves
- For more advanced map-makers, you can also grab a player’s coordinates! We use this for Don’t Look Down & Dig It Up to show your height on the map
- Creative Discovery
- Significantly improved search so that you can find maps more related to your search
- Lifecycle Device
- Added a new event for when a player fires a gadget
- Sentry
- Fixed an issue in Platformer maps where Sentries would remain stuck after respawning
- Questioner Device
- Added new wire/channel options for when the question answering screen is opened & closed
- Starting Inventory Device
- Added a new “Equip On Grant” option so that when the game begins, a player can start with a gadget or usable pre-equipped
- Zone Device
- The zone can now be made much much larger than before!
- Gadgets
- Significantly improved firing gadgets on mobile devices (phones & tablets)
- Bug Fixes
- Fixed an issue where channels would fire multiple times when switching teams while respawning
- Fixed an issue where wires would not appear until you started a game, ended it, and restored the map
- Fixed an issue where a Camera Point Device would not properly utilize the zone set by a Camera Point Device
- Fixed an issue where the damage marker for a final hit to a player would sometimes fall down
- Sentry Device
- You can now select almost any Gim that we have released to be used as a Sentry!
- New Mud terrain
- NEW: Knockback
- You can now add Knockback mechanics into your map, for both platformer and top-down maps
- Under Map Options, go to Health & Shield, and set the Health Mode to Fragility
- Note that Fragility will increase up-to 999%. To reset a player’s fragility, they must heal or respawn (use the Respawn device)
- All gadgets will cause knockback and increase fragility
- Sentry Device
- You can now customize the size of a Sentry to make them smaller or larger!
- You can now customize the size of a Sentry to make them smaller or larger!
- Season Ticket Exclusives
- To help further fund and support development of Creative, we will be putting many new terrains, props, and devices behind the Season Ticket.
- These terrains, props, and devices may become available to everybody in the future.
- Creative Platforming - Now Available To Everybody!
- You can now create platformer maps, even if you don’t own the Season Ticket
- New Device - Character Device (Season Ticket Exclusive)
- The Character Device allows you to place Gims on the map for decoration or to make NPCs!
- Place the Character Device down and select the Gim you want for the Character
- You can also setup interaction for the Character so when you walk up to it, you can interact which can then trigger a channel/wire
- Characters will stay in place no matter what - they are not impacted by gravity, projectiles, other devices
- New Device - Dialogue Device (Season Ticket Exclusive)
- This device is designed to work well with that new Character Device!
- Using this device, you can create rich dialogue interactions and dialogue trees buy chaining multiple dialogue devices together
- You can also add multiple call to actions to make different actions occur depending on the player’s selection
- New Device - Dialogue Action Device (Season Ticket Exclusive)
- This device allows you to create more advanced interactions with the Dialogue Device’s call to actions
- Each Dialogue Action Device corresponds to a Call To Action used in the Dialogue Device, but here you get control each call to action
- Perhaps after a player selects the action, you want it to no longer be selectable? You can do that here by deactivating the action after use!
- Or…perhaps you only want an action to become available after a player gets a knockout? Well, make the action disabled by default, and activate the action when a player gets a knockout!
- New Map Option - Look Around With Mouse
- With this map option, players can look around the map with their mouse, even if they don’t have a gadget equipped!
- New Top-Down Terrains (Season Ticket Exclusives)
- Rusty Metallic
- Crackled Desert (White)
- Crackled Desert (Red)
- Wasteland
- Wasteland (Red)
- Wasteland (Clear)
- New Props (Season Ticket Exclusives)
- Ancient Painting
Ancient Painting Box Box (Dirty) Cactus Cow Bones Cow Skull Dry Grass (Brown) Dry Grass (Green) Dry Grass (Yellow) Dry Plant (Brown) Dry Plant (Burned) Dry Plant (Gray) 1 Dry Plant (Gray) 2 Dry Plant (Gray) 3 Dry Plant (Gray) 4 Electric Generator Electric Generator (Rusty) Electric Post Gasoline Bottle Gasoline Bottle (Rusty) Gasoline Pump Gasoline Pump (Rusty) Guide Book Lunch Box Lunch Box (Rusty) Mailbox (Rusty Empty) Mailbox (Rusty Full) Nuclear Barrel (Down) Nuclear Barrel (Horizontal) Nuclear Barrel (Vertical) Oil Barrel (Down) Oil Barrel (Horizontal) Oil Barrel (Vertical) Old Billboard Old Billboard (Rusty) Old TV Old TV (Rusty) Old TV Console Old TV Console (Rusty) Olive Jar Pickle Jar Pipe Rocks Roulotte Roulotte (Rusty) Ruins Stake Stake Group (Horizontal) Stake Group (Vertical) Supergim Comic Supergim Toy Supergim Toy (Dirty) Tape Tape (Dirty) Toy Boxes Toy Boxes (Dirty) Trash Trash Pile Tumbleweed Tumbleweed (Brown) Tumbleweed (Burned) Vault (Closed) Vault (Open) Vending Machine Vending Machine (Rusty) Wall Barbed Wire (Horizonta) Wall Barbed Wire (Horizontal Rusty) Wall Barbed Wire (Vertical Rusty) Wall Barbed Wire (Vertical) Warning Sign Working Bench Working Bench (Rusty) Wrecked Car
- NEW: Pixelator Gadget
- The Pixelator Gadget is now available for use in Gimkit Creative!
- Note that the Pixelator is a standard weapon that deals damage. For it to deal knockback damage, change Health Mode to Fragility in Map Options
- Editor Improvement: Shift Click
- When editing and on the main screen (not adding/resizing/removing), you can now hold shift and then click anywhere to teleport there!
- This is super helpful for quickly traversing to an area of the map you want to visit
- Editor Improvement: Zoom
- You can now zoom out all the way to 0.3x!
- Editor Improvement: Player Speed
- You can now move you player up-to a speed of 4x while editing, and as slow as 0.25x!
- Lifecycle Device
- Added a new option to trigger when the game is ending. This event runs right before the game actually ends.
- You can use this to run any last minute cleanup tasks that you want to ensure get ran before the game ends.
- Sentry Device
- Added the Pixelator as a selectable gadget for use
- NEW Device: Popup Call To Action
- This device allows you to create rich interactions in combination with the Popup device!
- This device creates a clickable list item that players can select when a popup is open.
- You can use this to allow players to make one of many choices in-game. For Apocalypse, we used this device to let you select your role when the game begins.
- Call To Actions are sorted based on the Y position of the device. So call to actions placed higher up will show higher on the list.
- To use this device with your popups, go to the Popup device and set
Call To Action Style
toList
- This device is currently a Season Ticket Exclusive
- NEW Gadgets
- New gadgets from Apocalypse are now available for everybody to use in their maps!
- Timekeeper
- Stoneburster
- Twister
- Prickler
- Bug Fixes
- Fixed an issue where the shadow on a Character Device did not disappear when being deactivated
- NEW: 150+ Props
- Over 150 new props have been added
- These props are primarily school-themed
- All new props are currently Season Ticket Exclusives
Art Palette Art Shelf Art Shelf (Empty) Ball (Blue) Ball Bin Baseball Glove Bathroom Stall (Locked) Bathroom Stall (Unlocked) Beaker Blank Map Blastball Trophy Book Book (History) Book (Math) Book (Science) Book (Spanish) Books Brushes Pack Bunsen Burner Cafeteria Food Line Calculator Chemical Bottle Classroom Board Classroom Board (Empty) Classroom Chair Classroom Desk Crayon (Blue) Crayon (Green) Crayon (Pink) Crayon (Yellow) Drinking Fountain Dropper Easel (Front) Easel (Side) Flag Pole (Blue) Flag Pole (Empty) Flag Pole (gimkit) Flag Pole (Green) Flag Pole (Orange) Flag Pole (Pink) Flag Pole (Purple) Flag Pole (Red) Flag Pole (White) Flag Pole (Yellow) Food Tray Funnel Gas Cylinder Globe Grand Trophy Gym Ball Racke Gym Bars Janitor Cart Ladle Library Cart Locker (Blue) Locker (Gray) Locker (Open Blue) Locker (Open Gray) Locker (Open Purple) Locker (Open Red) Locker (Open Yellow) Locker (Purple) Locker (Red) Locker (Wide Open Blue) Locker (Wide Open Gray) Locker (Wide Open Purple) Locker (Wide Open Red) Locker (Wide Open Yellow) Locker (Yellow) Locker Row (Blue) Locker Row (Gray) Locker Row (Purple) Locker Row (Red) Locker Row (Yellow) Lunch Table (Horizontal) Lunch Table (Vertical) Lunch Tray Stack Medal Milk Milk (Chocolate) Molecule Model Notebook (Blue) Notebook (Green) Notebook (Open) Notebook (Purple) Notebook (Red) Notebook (Yellow) Oak Bench (Horizontal) Oak Bench (Vertical) Oak Bookshelf Open Book Open Paint Tube (Blue) Open Paint Tube (Pink) Open Paint Tube (Yellow) Paint Bottle (Blue) Paint Bottle (Pink) Paint Bottle (Yellow) Paint Box Paint Tube (Blue) Paint Tube (Green) Paint Tube (Pink) Paint Tube (Red) Paint Tube (Yellow) Pen Pencil Pencil Case Pencil Holder Pencil Sharpener Petri Dish Plant Plant Pot Ruler Safety Goggles School Backpack (Blue) School Backpack (Green) School Backpack (Pink) School Backpack (Purple) School Bus School Computer School Statue Sink (Horizontal) Sink (Vertical) Sports Banner Storage Tray (Blue) Storage Tray (Red) Storage Tray (Yellow) Teacher Chair (Back) Teacher Chair (Front) Teacher Chair (Side) Teacher Desk (Back) Teacher Desk (Front) Test Test Tube Theromometer Tongs Toy Ball (Basketball) Toy Ball (Football) Toy Ball (Gimkit) Toy Ball (Green) Toy Ball (Red) Toy Ball (Soccer) Toy Ball (Volleyball) Toy Ball (Yellow) Trophy Trophy Cabinet Trophy Plate (Gold) Trophy Plate (Silver) Wet Floor Sign World Map
- NEW: Terrains
- 9 new terrains have been added
- Most of these terrains have platformer versions as well!
- All new terrains are currently Season Ticket exclusives
Brick Cafeteria Classroom Tile (Green) Classroom Tile (Red) Classroom Tile (Blue) Hallway Library Restroom Sidewalk Pavement
- Creative Discovery
- Play Count
- We’ve updated how plays are counted for published maps
- Plays are now counted once a player plays your map for at least a minute
- Reporting
- The process of reporting Creative Discovery Maps has been updated. You can now report maps from within Gimkit, rather than having to send an email
- Quality Of Life
- When searching for a map, you can now click on a result and use the back button on your browser without losing your search
- Play Count
Planned Future Features
- Custom Teams
- Custom Player Customization
- Password Device
- Adjustable Gravity In Platformer
- Apocalypse Functionalities:
- Teams That Cannot Damage Props
- Respawning Props
- Prop's Health Being Able To Be Linked To Properties
- Moving Sentries
- A Health Bar for Sentries
Additional Notes
- A new Gim was released wearing a yellow hard hat and pencil with the launch of Creative. This Gim is a rare that is named Blueprint, part of the Gimkit Creative Collection, it can be unlocked at any time by completing the Creative tutorial.
- New items will be introduced in new modes before they are added to Gimkit Creative.
- Owning the Season Ticket allows you to get up to 25 Creative map slots.
- Gimkit's Creative was inspired by Fortnite Creative
Gallery
Gamemodes | |
---|---|
2D | Fishtopia • Tag: Domination • Capture The Flag • Cash Tycoon • This or That • Farmchain • Snowbrawl • Snowy Survival • One Way Out • Gimkit Creative • Don't Look Down • Blastball • Dig It Up • Knockback • Apocalypse • Color Clash |
Fun Picks | Tycoon • Trust No One • The Floor Is Lava • Humans vs. Zombies • Draw That • Infinity Mode |
Tycoon Twists | Team Tycoon • Super Rich Mode • Boss Battle • Hidden Mode • Drained Mode |
Removed | Come Back • Discount Mode • What Is... • KitCodes |